šŸ˜¢šŸ˜­šŸ’”šŸ˜žšŸ˜”

Why is your cart empty?

Do you want us to starve? Do you hate us? Do you?
If money is a prohibitive factor to you making music, contact us.

Okay Synthesizer
Back to Blog
Tutorials

Bingo User Manual

The complete guide to Bingo, Okay Synthesizer's drum machine plugin. Covers installation, the step sequencer, all machines, effects, modulation, presets, and every parameter.

Rafael Khan
Rafael Khan
Founder
Bingo Tutorial Video

Bingo is a synthesized drum machine plugin by Okay Synthesizer. Inspired by modern groove boxes, Bingo combines deep synthesis engines with a step sequencer, per-track effects, modulation, and a fully customizable interface. Available as VST3, Audio Unit, and Standalone.

1. Getting Started

System Requirements

  • *macOS 10.15 or later (Apple Silicon and Intel supported)
  • *Windows 10 or later
  • *A compatible DAW for plugin versions (Ableton Live, Logic Pro, FL Studio, Cubase, etc.)

Installation

Run the installer for your platform. You can choose which components to install:

  • *Standalone Application — Run Bingo as a standalone app without a DAW
  • *VST3 Plugin — For VST3-compatible DAWs
  • *Audio Unit Plugin — For AU-compatible DAWs (Logic Pro, GarageBand, etc.)
  • *Factory Presets — Essential preset library to get started

Loading the Plugin

In your DAW, add Bingo as an instrument plugin on a new track. In standalone mode, simply launch the Bingo application.

Licensing

On first launch, you will be asked to authorize with your email. Bingo supports offline use after initial activation.

2. Interface Overview

Bingo's interface is organized into several key areas:

Transport Header (Top Bar)

The top bar contains global controls:

  • *Play / Stop — Start and stop the sequencer (Standalone: Spacebar)
  • *Record — Enable recording mode to record step triggers in real-time
  • *BPM — Adjustable tempo control via pill slider (drag to change)
  • *Preset Display — Shows the current preset name; click to open the preset browser
  • *Pattern Selector — Switch between 8 patterns; each pattern stores its own step triggers and automation
  • *Scale & Tonic Selectors — Constrain pitched voices to a musical scale and root note
  • *Export MIDI — Export the current pattern as a MIDI file (drag the generated file into your DAW)
  • *Clear Triggers — Remove all step triggers from the current pattern
  • *Settings — Open settings for theming, I/O configuration, and more

Step Sequencer (Center)

The sequencer grid is the heart of Bingo. Each row represents a track and each column represents a step (up to 64 steps per track).

Track Labels (Left Side)

Each track row shows:

  • *The track/machine name
  • *A color indicator
  • *Click to select the track for editing

Parameter Controls (Bottom)

When a track is selected, the parameter panel shows all controls for that track's voice and effects. Parameters are organized into tabbed categories.

Left Panel (Track Options)

Toggle visibility with the "Track options" button. Provides additional track-level settings.

3. Tracks & Machines

Adding a Track

Click the + button (or press Cmd/Ctrl+T) to open the Machine Picker. Browse available machines by category and click to add one to your project.

Available Machines

Bingo includes a diverse library of synthesized drum machines:

Kicks

MachineDescription
Raf's KickSine-based kick with pitch envelope and optional grit harmonics
RM KickAnalog-inspired kick drum with pitch bend, FM, tone filtering, and analog distortion
DSP Synth KickDaisySP synthetic kick with tone, dirtiness and FM envelope shaping
Plaits PercMutable Instruments-based percussion with versatile tonal controls

Snares

MachineDescription
Basic SnareSynthetic tonal snare voice
Plaits SnareMutable Instruments-based snare with frequency, tone, snappy and accent controls
DSP Synthetic SnareSynthetic snare with two modulated oscillators and filtered noise in a 909-inspired design

Hi-Hats & Metallic

MachineDescription
Plaits Hi-HatMutable Instruments-based hi-hat with decay, frequency, tone, and noise controls
MangoBright, friendly metallic hi-hat with fixed ratio resonator banks
BingusDark and gritty hi-hat with low, heavy character

Claps & Percussive

MachineDescription
ClapClassic clap synthesis
Noise BurstBurst generator with noise and envelope shaping
Resonant ClapVery short, sharp snap or digital cowbell sound

Synth & Tonal

MachineDescription
Simple ShapesVersatile oscillator with crossfading between sine, triangle, saw, and square waves. Features pitch envelope, unison and stereo spread
303TB-303 inspired acid synth voice
DaisyFM2-operator FM synthesis for metallic sounds: cymbals, bells, and gongs
Karplus StringPhysical modeling string synthesis with multiple excitation types
Dub SirenThe greatest sound ever recorded

Noise & Utility

MachineDescription
Raf's Noise MachineVersatile noise generator with crossfading between white, pink, and square waves, plus AM modulation
SamplerLoad your own audio files and play them with classic sample controls
BusRoutes audio from multiple tracks with individual volume controls

Removing a Track

Right-click on a track label to access the context menu and select "Delete Track."

Reordering Tracks

Drag and drop tracks by their labels to rearrange the order.

4. Step Sequencer

Toggling Steps

Click on any cell in the sequencer grid to toggle a step on or off. Active steps are highlighted.

Track Length

Each track can have an independent length from 1 to 64 steps. Change the length from the track options. Tracks shorter than the master will loop independently, creating polymetric patterns.

Clock Divider

Each track has a clock divider setting. A divider of 1 plays at normal speed, 2 plays at half speed, etc. This allows tracks to run at different rates relative to the master tempo.

Swing

Swing shifts the timing of even-numbered steps. Set per-track using MPC-style values:

  • *50% = Straight (no swing)
  • *66% = Triplet feel
  • *75% = Heavy swing

Humanize

Add subtle random timing variation (0–50ms) per track for a more organic, human feel.

Patterns

Bingo supports 8 patterns. Each pattern stores:

  • *Per-track step triggers
  • *Per-step parameter automation values

Switch patterns using the Pattern Selector in the transport header, or use the copy function to duplicate a pattern to another slot.

5. Parameter Controls

When a track is selected, the bottom panel shows all editable parameters organized by category tabs.

Parameter Categories

Each track's parameters are organized into tabs based on the voice and enabled effects:

  1. Voice — Core synthesis parameters specific to each machine (pitch, decay, tone, etc.)
  2. Filter — Low-pass/high-pass filter with cutoff, resonance, and envelope
  3. Amplifier — Volume envelope and gain staging
  4. Delay — Time-based echo effect with tempo sync
  5. Reverb — Spatial ambience and room simulation
  6. Distortion — Saturation, waveshaping, and bitcrushing

Press number keys 1–6 to quickly switch between tabs.

Adjusting Parameters

Parameters appear as knobs that you can adjust by:

  • *Click and drag up/down to change the value
  • *Double-click to reset to default
  • *Right-click for the parameter context menu (reset, map LFO, map macro, etc.)

The Info Footer at the bottom of the screen shows the current parameter name, value, and description when hovering over any control.

Master Track

The Master Track (always at the top) has its own set of effects that process the combined output of all drum tracks. It does not have a voice tab.

6. Effects Chain

Every track (including the master) has a per-track effects chain. Effects can be enabled or disabled individually using Cmd/Ctrl + 1–6 to toggle the effect at each tab position.

Filter

A multi-mode filter with cutoff frequency and resonance controls. Includes a visual frequency response display.

Amplifier

Volume envelope controls for shaping the amplitude of each hit.

Delay

A tempo-synced delay effect with time, feedback, and mix controls. Features a visual display of the delay tap pattern.

Reverb

Spatial reverb with size, damping, and mix controls. Includes a visual representation of the reverb decay.

Distortion

Multiple distortion stages including:

  • *Wavefolder — Harmonic waveshaping
  • *Bitcrusher — Digital bit-reduction
  • *Sample Rate Reducer — Lo-fi digital degradation
  • *Clipper — Hard and soft clipping

7. Mixer

Each track has dedicated mixer controls:

  • *Volume — Track level (0% to 200%)
  • *Pan — Stereo position (hard left to hard right)
  • *Mute — Silence a track (shortcut: M)
  • *Solo — Solo a track, muting all others (shortcut: S)

The Mixer View provides a consolidated view of all track levels with RMS metering.

8. Step Automation (Parameter Locks)

Bingo supports per-step parameter automation, similar to "parameter locks" on hardware sequencers like the Elektron Digitakt.

How It Works

  1. Select a track
  2. Select a parameter (click its knob)
  3. Enable specific steps in the automation lane below the sequencer
  4. Set a unique value for each automated step

When the sequencer reaches an automated step, the parameter temporarily jumps to the locked value for that step, then returns to its base value.

Recording Automation

Enable Record mode (press Cmd/Ctrl+R) and adjust parameters while the sequencer plays. Your changes will be recorded to the current step.

9. Modulation

LFO (Low Frequency Oscillator)

Bingo features per-track LFOs that can modulate any parameter:

  1. Right-click a parameter knob and select "Map LFO" (or press Cmd/Ctrl+L)
  2. Configure the LFO waveform shape, rate, depth, and phase
  3. The modulated value is shown as an animated ring around the knob

The LFO waveform visualizer shows the current LFO shape and position.

Macros

Macros allow you to control multiple parameters with a single knob:

  1. Right-click a parameter and select "Map Macro" (or press Cmd/Ctrl+M)
  2. The macro knob on the modulation bar can control all mapped parameters simultaneously

Modulation Matrix

The Modulation Matrix provides an overview of all modulation routings, allowing you to edit and manage LFO and macro assignments in one place.

Toggle panels with:

  • *Q = Parameters
  • *W = Modulation
  • *E = Mod Matrix
  • *R = Automation

10. Presets

Browsing Presets

Click the preset name in the transport header to open the Preset Browser. Browse through factory presets organized by category, or access your saved user presets.

Saving Presets

Save your current patch as a preset from the preset browser. Presets store:

  • *All track configurations and machine selections
  • *Parameter values for every track
  • *Effects settings
  • *Step patterns and automation
  • *Modulation routings

DAW Integration

When used as a plugin, Bingo's state is saved with your DAW project. Your patch is automatically recalled when you reopen the project.

11. Sampler

The Sampler machine lets you load your own audio files:

  1. Add a Sampler track from the Machine Picker
  2. Drag and drop an audio file onto the track, or use the file browser to load a sample
  3. Adjust pitch, start point, and envelope to shape the sound
  4. Apply effects from the track's effect chain

Supported formats: WAV, AIFF, MP3, FLAC, and other common audio formats.

12. Bus Routing

The Bus track type allows you to group and process multiple drum tracks through a shared effects chain:

  1. Add a Bus track from the Machine Picker
  2. Route other tracks to the bus
  3. Apply shared effects (filter, reverb, delay, distortion) to the entire group

This is useful for applying the same reverb to multiple percussive elements or creating unified processing groups.

13. Musical Scale & Tonic

For pitched machines (303, Simple Shapes, Karplus String, etc.), Bingo provides scale quantization:

Scale Selector

Choose from 15 built-in scales:

  • *Chromatic, Major, Minor (Natural), Harmonic Minor, Melodic Minor
  • *Pentatonic Major, Pentatonic Minor
  • *Dorian, Phrygian, Lydian, Mixolydian, Locrian
  • *Whole Tone, Diminished (Octatonic), Blues

Tonic Selector

Set the root note (C through B) for the selected scale.

When scale lock is active, pitch parameters will snap to notes within the chosen scale, making it easy to stay in key.

14. MIDI Export

Export your patterns as MIDI files:

  1. Click the Export MIDI button in the transport header
  2. A MIDI file is generated with a random fun name
  3. Drag the file directly into your DAW, or find it on disk

This lets you use Bingo patterns in any MIDI-capable instrument or DAW arrangement.

15. Customization

Themes

Open Settings (Cmd/Ctrl+K) to customize Bingo's appearance.

Preset Themes:

ThemeStyle
Passion FruitDefault purple & gold
RoyalDeep purple & gold
PaperClean light mode
InkPure dark mode
SidechainMatrix terminal vibes
ClippingHot signal warning
LimiterPushing the ceiling
Synthwave80s neon dreams
BitcrusherLo-fi digital grit
CompressorSquash it down
DistortionWarm saturation
Hi-PassCrisp forest air

Custom Themes: Enter any hex color codes for primary and accent colors to create your own theme. The entire interface generates from your two-color palette.

Settings Tabs

  • *Theme — Color customization with presets and custom colors
  • *I/O — Audio input/output configuration (Standalone mode)
  • *Contact — Support and feedback links
  • *Tutorials — Video guides and learning resources

16. Keyboard Shortcuts

Transport & Global

ShortcutAction
SpacePlay/Stop (Standalone mode)
Cmd/Ctrl+RToggle Recording
Cmd/Ctrl+ZUndo
Cmd/Ctrl+Shift+ZRedo
Cmd/Ctrl+KOpen Settings
Cmd/Ctrl+TAdd Track (open Machine Picker)

Track Navigation

ShortcutAction
Arrow Up/DownNavigate between tracks
MMute selected track
SSolo selected track

Parameter Tabs

ShortcutAction
1–6Select parameter tab
Cmd/Ctrl+1–6Toggle effect on/off at tab position
Tab / Shift+TabNavigate between parameter tabs

Panels

ShortcutAction
QToggle Parameters panel
WToggle Modulation panel
EToggle Mod Matrix
RToggle Automation view

Modulation

ShortcutAction
Cmd/Ctrl+LMap LFO to selected parameter
Cmd/Ctrl+MMap Macro to selected parameter

Live Drum Triggers

ShortcutAction
Z, X, C, V, B, NTrigger drum tracks 1–6 (skips Bus and Master tracks)

17. DAW Integration

Plugin Mode

When running as a VST3 or AU plugin:

  • *Transport Sync — Bingo follows your DAW's play/stop and tempo
  • *Parameter Automation — Automate Bingo's parameters from your DAW's automation lanes
  • *Session Recall — All settings saved with your DAW project
  • *Spacebar — Releases focus to the DAW for transport control

Standalone Mode

When running as a standalone application:

  • *Internal Transport — Spacebar controls play/stop directly
  • *Audio I/O — Configure input/output devices in Settings > I/O
  • *Independent Operation — Full functionality without a DAW

18. Tips & Workflows

Creating a Basic Beat

  1. Add a kick, snare, and hi-hat from the Machine Picker
  2. Toggle steps in the sequencer to create your pattern
  3. Adjust the BPM to taste
  4. Tweak individual machine parameters for character
  5. Add effects (reverb, delay) for space and depth

Polymetric Patterns

Set different track lengths to create evolving patterns. For example:

  • *Kick: 16 steps
  • *Hi-hat: 12 steps
  • *Snare: 7 steps

The different lengths will cycle at different rates, creating complex rhythmic interplay.

Sound Design

  • *Use step automation to create per-step pitch slides, filter sweeps, or decay variations
  • *Map LFOs to filter cutoff or pitch for evolving textures
  • *Combine the 303 voice with filter and distortion for acid bass lines
  • *Layer the Bus track to group process related sounds through shared reverb or delay

Live Performance

  • *Use keyboard triggers (Z–N) to play drums live
  • *Switch between 8 patterns for arrangement variation
  • *Mute/Solo tracks on the fly for breakdowns
  • *Adjust macro knobs for mapped parameter sweeps

19. Troubleshooting

Plugin Not Appearing in DAW

Ensure the correct plugin format is installed (VST3 or AU). Rescan plugins in your DAW's preferences.

Audio Dropouts

Increase your DAW's audio buffer size. Bingo is optimized for real-time performance, but complex patches with many tracks and effects may require a larger buffer.

Preset Not Loading

Ensure factory presets were included during installation. Check the preset folder location in Settings.

20. Detailed Parameter Reference

This section provides a complete reference for every parameter on every machine and effect in Bingo. Use this alongside Section 5 (Parameter Controls) to understand exactly what each knob does.

Common Controls

Every drum voice shares these base parameters:

ParameterRangeDescription
Volume0–100%Output level of the voice

Every drum track also has these trigger parameters accessible from the step sequencer:

ParameterRangeDefaultDescription
Ratchets1–81Number of rapid-fire retrigs per step. At 1, the step plays once normally. Higher values subdivide the step into multiple hits
Ratchet Length24 time divisions—Duration of each ratchet subdivision
Probability0–100%100%Chance that the step will trigger. At 100% the step always plays; lower values introduce randomness
LatchOn/OffOffWhen enabled, the voice sustains until the next trigger instead of following its decay envelope

Kick Machines

Raf's Kick

A sine-based kick with pitch envelope and optional grit harmonics. Good for clean, punchy kicks or lo-fi textures with the grit controls.

ParameterRangeDefaultDescription
Pitch20–300 Hz—Fundamental frequency of the kick. Lower values give deep sub kicks, higher values give punchier tones
Decay0–100%—Length of the amplitude envelope. Short for tight kicks, long for boomy 808-style tails
Pitch Env0–100%—Amount of pitch sweep at the start of each hit. Adds the characteristic "click" or "punch" to the attack
Pitch Decay0.01–2.0 s—How quickly the pitch envelope sweeps down to the base frequency
Grit0–100%—Adds harmonic distortion for a dirtier, more aggressive character
Shape0–100%—Adjusts the waveshaping curve of the grit harmonics
Drive0–10 dB—Gain applied before the waveshaper for more aggressive saturation

RM Kick

Analog-inspired kick drum with pitch bend, FM synthesis, tone filtering, and analog distortion. Versatile from clean to aggressive.

ParameterRangeDefaultDescription
Pitch30–200 Hz—Base frequency of the kick oscillator
Decay0.1–2.0 s—Amplitude decay time
Tone0–100%—Tonal balance — low values are dark and subby, high values add more upper harmonics
Bend0–100%—Amount of pitch bend at the attack — adds transient punch
Bend Decay0.01–1.0 s—How quickly the pitch bend sweeps down
Age0–100%—Simulates aging analog components — adds character and slight instability

DSP Synth Kick

DaisySP-based synthetic kick with tone, dirtiness, and FM envelope shaping. Covers a wide range from clean electronic kicks to gritty, textured sounds.

ParameterRangeDefaultDescription
Frequency20–200 Hz—Base pitch of the kick
Decay0.1–3.0 s—Amplitude envelope decay time
Tone0–100%—Brightness of the kick — shapes the harmonic content
Dirtiness0–100%—Adds noise and harmonic grit to the sound
FM Env Amount0–100%—Amount of FM modulation applied by the envelope — adds metallic or bell-like overtones
FM Env Decay0–100%—How quickly the FM envelope decays
Accent0–100%—Boosts the overall intensity of the hit — affects volume and transient character

DSP Analog Kick

DaisySP analog-modeled kick with attack FM and self-modulation. Produces warm, analog-style kick sounds.

ParameterRangeDefaultDescription
Frequency20–200 Hz—Fundamental frequency
Decay0.1–1.0 s—Amplitude decay time
Tone0–100%—Overall tonal character
Accent0–100%—Hit intensity and transient emphasis
Attack FM0–100%—FM modulation amount during the attack phase — adds click and punch
Self FM0–100%—Self-frequency modulation — creates more complex, harmonically rich tones

Plaits Perc

Mutable Instruments-based percussion engine. Highly versatile — can produce kicks, toms, metallic hits, and more depending on parameter settings.

Parameters vary based on Plaits engine mode — see the Plaits Hi-Hat entry below for the shared parameter structure.

Snare Machines

Basic Snare

A straightforward synthetic tonal snare voice. Simple controls for quick results.

ParameterRangeDefaultDescription
Pitch50–1000 Hz—Frequency of the tonal body of the snare
Decay0–100%—Overall decay length
Snap0–100%—Amount of the sharp noise transient at the attack — simulates the snare wires

Plaits Snare

Mutable Instruments-based snare with frequency, tone, snappy, and accent controls. Produces a wide range from tight electronic snares to loose, splashy sounds.

ParameterRangeDefaultDescription
Frequency50–1000 Hz—Tonal center frequency of the snare body
Reso Decay0–100%—Decay time of the resonant body component
Amp Decay0.01–1.0 s—Overall amplitude envelope decay
Tone0–100%—Balance between the tonal body and noise components
Snappy0–100%—Intensity of the snare wire noise burst

DSP Synthetic Snare

Two modulated oscillators with filtered noise in a 909-inspired design. Great for punchy electronic snares.

ParameterRangeDefaultDescription
Frequency80–500 Hz—Base frequency of the oscillator pair
FM Amount0–100%—Cross-modulation between the two oscillators — adds metallic character
Decay0–100%—Amplitude envelope decay
Snappy0–100%—Amount of noise burst for the snare wire sound
Accent0–100%—Overall hit intensity
SustainOn/OffOffWhen enabled, the snare sustains indefinitely until the next trigger

Hi-Hat & Metallic Machines

Plaits Hi-Hat

Mutable Instruments-based hi-hat with versatile tonal controls. From tight closed hats to splashy open hats.

ParameterRangeDefaultDescription
Decay0.01–1.5 s—Length of the hi-hat — short for closed, long for open
Frequency500–12000 Hz—Center frequency of the metallic tone
Tone0–100%—Brightness and spectral tilt
Noisiness0–100%—Balance between tonal (metallic) and noise components

Mango

Bright, friendly metallic hi-hat built with fixed-ratio resonator banks. Named for its warm, golden character.

ParameterRangeDefaultDescription
Decay10–700 ms—Amplitude envelope decay (exponential scaling)
Pitch-24 to +24 st—Transpose the resonator bank up or down in semitones
Tone1000–12000 Hz—Filter frequency applied to the resonator output
Color0–100%—Adjusts the spectral spread and character of the resonator bank
Impulse0–100%—Character of the excitation signal — from soft to sharp
Aux0–100%—Auxiliary parameter that modifies the resonance behavior

Bingus

Dark and gritty hi-hat with a low, heavy character. Good for lo-fi and industrial textures.

ParameterRangeDefaultDescription
Decay10–1000 ms—Amplitude envelope decay (exponential scaling)
Pitch-24 to +24 st—Transpose the resonator bank in semitones
Tone500–10000 Hz—Filter frequency — lower values produce the characteristic dark tone
Color0–100%—Spectral character of the resonator bank
Impulse0–100%—Excitation signal character
Aux0–100%—Auxiliary resonance modifier

Clap & Percussive Machines

Clap

Classic clap synthesis with feedback resonance for metallic or ringing clap variations.

ParameterRangeDefaultDescription
Decay0–100%—Length of the clap's filtered noise tail
Feedback0–100%—Amount of feedback in the clap circuit — higher values add resonant, metallic character
FB Pitch0–100%—Pitch of the feedback resonance — shapes the tonal quality of the feedback ring

Noise Burst

A burst generator with noise and envelope shaping. Useful for percussive transients, fills, and layering.

ParameterRangeDefaultDescription
Burst Count2–16—Number of individual noise bursts per trigger
Burst Length5–100 ms—Duration of each individual burst
Tone0–100%—Spectral tilt of the noise — low for dark rumbles, high for bright snaps
Noise Decay1–1250 ms—Decay time of each individual noise burst (exponential scaling)
Noise Volume0–100%—Level of the noise component
Decay1–2000 ms—Overall amplitude envelope decay (exponential scaling)

Resonant Clap

A very short, sharp snap or digital cowbell sound. Despite the name, it's more of a metallic percussive hit.

ParameterRangeDefaultDescription
Decay50–600 ms—Overall decay time
Tone0–100%—Tonal balance
Spread0–100%—Stereo width of the sound
Ring0–100%—Amount of resonant ringing — higher values produce more bell/cowbell character
Bite0–100%—Sharpness of the attack transient

Synth & Tonal Machines

Simple Shapes

Versatile oscillator with crossfading between sine, triangle, saw, and square waves. Features pitch envelope, unison, and stereo spread for thick, layered tones.

ParameterRangeDefaultDescription
Waveshape0–100%—Crossfades smoothly between waveforms: sine → triangle → saw → square
Pitch20–2000 Hz—Oscillator frequency
Decay1–5000 ms—Amplitude decay time
Pitch Env-1 to +1—Pitch envelope amount — positive values sweep down, negative values sweep up
Pitch Decay1–1000 ms—How quickly the pitch envelope resolves to the base pitch
Soft Clip0–100%—Gentle saturation applied to the oscillator output
Voices1–81Number of unison voices for thicker sounds
Detune0–300 cents—Detuning spread between unison voices — creates width and chorus effects
Spread0–100%—Stereo spread of unison voices across the stereo field

303

TB-303 inspired acid synth voice. Designed for acid bass lines and melodic sequences, especially when combined with filter and distortion effects.

ParameterRangeDefaultDescription
Pitch40–2000 Hz—Oscillator frequency — responds to scale quantization when enabled
WaveformSaw / Square—Classic 303 waveform selection
Cutoff20–20000 Hz—Filter cutoff frequency — the heart of the acid sound
Amp Decay0.01–3.0 s—Amplitude envelope decay
Resonance0–100%—Filter resonance — high values create the characteristic squelchy 303 tone
Filter Decay0.01–2.0 s—Filter envelope decay — controls how quickly the filter closes
Env Depth0–100%—Amount of envelope modulation applied to the filter cutoff
Slide0–1.0 s—Portamento time between notes — creates the classic 303 slide effect

DaisyFM

2-operator FM synthesis engine for metallic sounds: cymbals, bells, and gongs. Also capable of bass and lead tones at lower ratios.

ParameterRangeDefaultDescription
Pitch40–2000 Hz—Carrier frequency
Ratio0.1–10.0—Frequency ratio between modulator and carrier — integer ratios produce harmonic tones, non-integer ratios produce inharmonic/metallic tones
Index0–10.0—FM modulation depth — higher values create brighter, more complex timbres
Decay1–5000 ms—Amplitude envelope decay
Index Env0–100%—Amount of envelope modulation on the FM index — creates sounds that start bright and become mellow
Index Decay1–1000 ms—How quickly the index envelope decays
Voices1–81Number of unison voices for chorused FM sounds

Karplus String

Physical modeling string synthesis with multiple excitation types. From plucked guitars to bowed strings and metallic textures.

ParameterRangeDefaultDescription
Frequency40–800 Hz—Pitch of the string — responds to scale quantization
Brightness0–100%—Controls the high-frequency content of the string — lower values sound muffled, higher values sound bright and metallic
Damping0–100%—How quickly the string's energy dissipates — low damping rings long, high damping is short and muted
Nonlinearity-1 to +1—Adds asymmetric waveshaping to the delay line feedback — creates buzzy, distorted string tones
Excitation TypeNoise / Impulse / Tone—The initial "pluck" that starts the string vibrating. Noise = realistic pluck, Impulse = sharp attack, Tone = bowed character
Excitation Length1–50 ms—Duration of the excitation signal
Excitation Tone0–100%—Brightness of the excitation signal

Dub Siren

The greatest sound ever recorded. A sample-based dub siren voice with full sample playback controls.

Uses the same parameters as the Sampler — see below.

Noise & Utility Machines

Raf's Noise Machine

Versatile noise generator with crossfading between white, pink, and square waves, plus amplitude modulation (ring mod). Great for textured percussion, risers, and sound design.

ParameterRangeDefaultDescription
Pitch20–4000 Hz—Center frequency when using tonal noise modes
Tone0–100%—Crossfades between noise types: white → pink → square
Attack1–5000 ms—Amplitude envelope attack time
Decay1–5000 ms—Amplitude envelope decay time
Ring Freq0.1–500 Hz—Frequency of the ring modulation oscillator
Ring Depth0–200%—Depth of ring modulation — 0% bypasses, higher values create tremolo and AM effects
Ring Decay1–500 ms—Decay time of the ring modulation envelope

Sampler

Load your own audio files and play them with classic sampler controls. Supports WAV, AIFF, MP3, FLAC, and other common formats.

ParameterRangeDefaultDescription
Attack1–5000 ms—Amplitude envelope attack time
Hold1–5000 ms—Time the envelope holds at peak level before entering decay
Decay1–5000 ms—Amplitude envelope decay time
Envelope Curve-0.99 to +0.990Shape of the envelope curves — negative values are logarithmic (fast start), positive values are exponential (slow start), zero is linear
Pitch-24 to +24 st0Transpose the sample up or down in semitones
Position0–100%0%Start position within the sample — skip the beginning for different attack characters
Length1–100%100%Portion of the sample to play from the start position
ReverseOn/OffOffPlay the sample backwards
LoopOn/OffOffLoop the sample playback
GranularOn/OffOffEnable granular playback mode for textural, glitchy effects
Grain Sizems—Size of each grain when granular mode is enabled
Spray0–100%—Randomization of grain start positions — higher values create more scattered, diffuse textures
Grain Count——Number of overlapping grains

Bus

Routes audio from multiple tracks with individual volume controls. Use for group processing — apply shared reverb, delay, or distortion to a set of related tracks.

The Bus has no voice parameters of its own. It receives audio from tracks routed to it and passes the mixed signal through its own effects chain.

Effects Parameters

Every track (including the Master) has a per-track effects chain. Each effect can be enabled or disabled independently using Cmd/Ctrl + 1–6.

Filter

Multi-mode filter with envelope modulation. The frequency response is shown as a visual curve above the controls.

ParameterRangeDefaultDescription
EnabledOn/OffOffBypass or engage the filter
TypeLP / HP / BP / NotchLPFilter mode — Low-pass removes highs, High-pass removes lows, Band-pass isolates a frequency band, Notch removes a frequency band
Frequency20–16000 Hz—Filter cutoff frequency
Resonance0–100%—Emphasis at the cutoff frequency — high values create a peak that can self-oscillate
Env Amount0–100%—How much the filter envelope modulates the cutoff frequency (drum tracks only)
Attack0–100%—Filter envelope attack time (drum tracks only)
Decay0–100%—Filter envelope decay time (drum tracks only)
Curve0–100%—Shape of the filter envelope (drum tracks only)

Amplifier

Volume envelope and gain staging with built-in EQ shelves.

ParameterRangeDefaultDescription
EnabledOn/OffOffBypass or engage the amplifier stage
Gain0–200%100%Output gain — values above 100% boost the signal
PanL–RCenterStereo position of the track output
High Shelf-12 to +12 dB0 dBHigh-frequency shelving EQ for brightness control
Low Shelf-12 to +12 dB0 dBLow-frequency shelving EQ for body/weight control
Attack0–100%—Amplitude envelope attack time (drum tracks only)
Hold0–100%—Time the envelope holds at peak before entering decay (drum tracks only)
Decay0–100%—Amplitude envelope decay time (drum tracks only)
Curve0–100%—Shape of the amplitude envelope curve (drum tracks only)

Delay

Tempo-synced echo effect with filtering and stereo widening. A visual display shows the delay tap pattern.

ParameterRangeDefaultDescription
EnabledOn/OffOffBypass or engage the delay
Mix0–100%—Dry/wet balance — 0% is fully dry, 100% is fully wet
SyncOn/OffOffWhen enabled, delay time syncs to the BPM
Time10–2000 ms—Delay time in milliseconds (when Sync is off) or note division (when Sync is on)
Feedback0–120%—Amount of delayed signal fed back into the input. Values above 100% create swelling, runaway echoes (use carefully!)
Filter FreqHz—Cutoff frequency of the delay feedback filter — darkens or brightens the echoes
Filter Width0–100%—Bandwidth of the delay feedback filter
Stereoize0–100%—Spreads the delay taps across the stereo field for width

Reverb

Spatial ambience and room simulation. Includes a visual representation of the reverb decay envelope.

ParameterRangeDefaultDescription
EnabledOn/OffOffBypass or engage the reverb
Mix0–100%—Dry/wet balance
Room Size0–100%—Size of the virtual space — small values for tight rooms, large values for halls and caverns
Width0–100%—Stereo width of the reverb tail
Decay0.1–10.0 s—How long the reverb tail rings out
Damping0–100%—High-frequency absorption — higher values create a warmer, darker reverb
High ShelfdB—EQ applied to the reverb signal's high frequencies
Low ShelfdB—EQ applied to the reverb signal's low frequencies
FreezeOn/OffOffFreezes the reverb buffer — the current reverb tail sustains indefinitely

Distortion

Multi-stage distortion with four independent effects that can be used together or separately.

ParameterRangeDefaultDescription
EnabledOn/OffOffBypass or engage the distortion stage
Mix0–100%—Global dry/wet balance for the entire distortion chain

Wavefolder — Harmonic waveshaping that folds the signal back on itself for complex overtones.

ParameterRangeDefaultDescription
Gain1–20x—Input gain before folding — higher values create more folds and harmonics
Offset0–100%—DC offset applied before folding — shifts the folding asymmetry
Symmetry0–100%—Balance of positive and negative folding — affects the harmonic character
Mix0–100%—Wavefolder dry/wet balance

Bitcrusher — Digital bit-reduction for lo-fi, retro digital sounds.

ParameterRangeDefaultDescription
Bits3–1616Bit depth — lower values create more extreme quantization noise. 16 is clean, 8 is classic lo-fi, 3-4 is extreme
Mix0–100%—Bitcrusher dry/wet balance

Sample Rate Reducer — Reduces the effective sample rate for aliased, lo-fi digital degradation.

ParameterRangeDefaultDescription
Rate1–128—Sample rate reduction factor — higher values create more aliasing and staircase artifacts
Mix0–100%—Sample rate reducer dry/wet balance

Clipper — Hard and soft clipping for saturation and limiting.

ParameterRangeDefaultDescription
Hard Clip1–10x—Hard clipping threshold — lower values clip more aggressively for harsh distortion
Soft Clip1–10x—Soft clipping threshold — provides warmer, more gradual saturation

Mixer Parameters

Every track has these mixer controls, accessible from the mixer view or track options:

ParameterRangeDefaultDescription
Volume0–200%100%Track output level. 100% is unity gain, 200% provides +6dB of boost
PanHard Left – Hard RightCenterStereo position of the track in the mix
MuteOn/OffOffSilences the track without removing it. Shortcut: **M**
SoloOn/OffOffSolos the track, muting all others. Shortcut: **S**

For support, visit: okaysynthesizer.com

Bingo is made by Okay Synthesizer.

Categories:Tutorials